Orc, Son of Orc

Description:

Orc, Son of Orc
Male Half-Orc Barbarian 4 | [Chaotic Neutral]
DESCRIPTION
Age 24
Looks White hair, Red eyes
Height/Weight 6’4" tall, 220lbs. (Medium)
Homeland Oranthine Caves
Deity Mym, Fealom, Diem
Campaign Neverending Dungeon
Player: Chris
STRENGTH
18 (4)
DEXTERITY
14 (
2)
CONSTITUTION
18 (4)
INTELLIGENCE
12 (
1)
WISDOM
13 (1)
CHARISMA
14 (
2)

HIT POINTS
HP 52
Current HP

Initiative 2 = 2 [Dex]
Action Points (Lifetime) 8
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +9 = DEX 2
4+3
Appraise 1 = INT 10+0
Bluff 2 = CHA 20+0
Climb* 9 = STR 42+3
Craft 1 = INT 10+0
Craft 1 = INT 10+0
Craft 1 = INT 10+0
Diplomacy 2 = CHA 20+0
Disable Device*† 2 = DEX 20+0
Disguise 2 = CHA 20+0
Escape Artist* 2 = DEX 20+0
Fly* 2 = DEX 20+0
Handle Animal† 6 = CHA 21+3
Heal 1 = WIS 10+0
Intimidate 11 = CHA 24+3+2 [half-orc]
K (Arcana)† 1 = INT 10+0
K (Dungeoneering)† 3 = INT 12+0
K (Engineering)† 1 = INT 10+0
K (Geography)† 1 = INT 10+0
K (History)† 1 = INT 10+0
K (Local)† 1 = INT 10+0
K (Nature)† 1 = INT 10+0
K (Nobility)† 1 = INT 10+0
K (Planes)† 1 = INT 10+0
K (Religion)† 1 = INT 10+0
Linguistics† 1 = INT 10+0
Perception 8 = WIS 14+3
Perform 2 = CHA 20+0
Perform 2 = CHA 20+0
Profession† 1 = WIS 10+0
Profession† 1 = WIS 10+0
Ride 2 = DEX 20+0
Sense Motive 1 = WIS 10+0
Sleight of Hand*† 2 = DEX 20+0
Spellcraft† 1 = INT 10+0
Stealth* 5 = DEX 23+0
Survival 8 = WIS 14+3
Swim* 4 = STR 40+0
Use Magic Device† 2 = CHA 20+0

  • Armor Check Penalty -3
    † Trained Only

EQUIPMENT
Backpack
Bedroll
Bell
Blanket
Chalk
Chain
Ornamentation (bones, beads, etc)
Pouch
Sack
Waterskin
Rations ( )

Cloak of Elvenkind (+5 to Stealth rolls)
Potion of Spiderwalk

NOTES
Class Powers:
Fast Movement (10 feet movement on land)
Rage
Intimidating Glare ((can make an intimidate attack against one adjacent foe as a move action. Success = shaken for 1d4
1 rounds/ 5points of sucess)
Uncanny Dodge (Cannot be caught flat footed, no DEX penalty to AC if attacker is invisible)
Trap Sense +1
Quick Reflexes (While raging, can make one additional attack of opportunity)

I am an albino Cave Orc of the Oranthine Cave System. Orc has a compulsion to protect small mammals and underground fauna (that are not fiendish). Fairies, lizards, etc. are holy.

Orc Son of Orc was raised by his kmother, an orc maiden that had slithered away from a disgrace early in life and took shelter in the Oranthine Cave System. There, she miraculously gave birth to a son, pale of skin with eyes as red as the underbelly of a salamander. Having not taken a lover for many years, the birth was obviously of divine making, though she never received a sign or message form anything. When Orc began to talk, he was persistent at demaniding to know about his father. having none, the maiden elaborated many heroic and unbel;ievable tales to give the strange boy somehting to look up to. Orc, Son of Orc came to believe that he is destined for great things just like his father, though his deeds always seem to fall short of his father’s legacy.

In truth, unbenownst to Orc, Orc the Elder was actually a human innkeeper that perversly ejaculated into an orc maiden’s washing basin which was very soon after used to wash her privates.
Base Speed [ 40 (8 sq.) ] = 30 [Base] + 10 [Fast Movement]

AC 18 = 10 + 6 [MW Agile Breastplate] +2 [Dex]
Touch AC 12 Flat-Footed 16

BASE ATTACK BONUS
+4
Basic Melee Attack +8
Basic Ranged Attack +6

Weapon
Attack Bonus
Critical
Masterwork Halberd 1 (7) x3
P,S brace, trip 1d10 + 3
Type
Range
Ammo
Damage

Weapon
Attack Bonus
Critical
Masterwork Longsword 1 (7) (19-20) x2
S 1d8 + 3
Type
Range
Ammo
Damage

Weapon
Attack Bonus
Critical
Masterwork Cold Iron Dagger 1 (7) (19-20) x2
P or S 10 ft 1d4 + 3
Type
Range
Ammo
Damage

FORTITUDE SAVE
+9 = 4 [base] +4 [Con] +1 [Resilient]
REFLEX SAVE
+3 = 1 [base] +2 [Dex]
WILL SAVE
+2 = 1 [base] +1 [Wis]

CMB
+8 = 4 [BAB] +4 [Str] +0 [size]
CMD
+20 = 4 [BAB] +4 [Str] +2 [Dex] +0 [size] + 10
FEATS
Extra Rage
Power Attack

TRAITS
Resilient
CARRYING CAPACITY
Light Load: 100lbs.
Medium Load: 200lbs.
Heavy Load: 300lbs.
Lift Over Head: 300lbs.
Lift Off Ground: 600lbs.
Push or Drag: 1500lbs.
LANGUAGES
Common
Orc
1 Bonus Language (Int)
SPECIAL ABILITIES
Half-Orc
Darkvision 60 feet
Intimidating: +2 Intimidate
Orc Blood: Half-orcs count as both humans and orcs for any racial effect.
Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.
Weapon Familiarity: greataxes, falchions. Any weapon with ‘orc’ in its name is treated as a martial weapon.
Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin

Barbarian
Trap Sense +1
Uncanny Dodge
2 Rage Power(s)
Fast Movement
Rage

EXPERIENCE POINTS
0

Bio:

I am an albino Cave Orc of the Oranthine Cave System. Orc has a compulsion to protect small mammals and underground fauna (that are not fiendish). Fairies, lizards, etc. are holy.

Orc Son of Orc was raised by his kmother, an orc maiden that had slithered away from a disgrace early in life and took shelter in the Oranthine Cave System. There, she miraculously gave birth to a son, pale of skin with eyes as red as the underbelly of a salamander. Having not taken a lover for many years, the birth was obviously of divine making, though she never received a sign or message form anything. When Orc began to talk, he was persistent at demaniding to know about his father. having none, the maiden elaborated many heroic and unbel;ievable tales to give the strange boy somehting to look up to. Orc, Son of Orc came to believe that he is destined for great things just like his father, though his deeds always seem to fall short of his father’s legacy.

In truth, unbenownst to Orc, Orc the Elder was actually a human innkeeper that perversly ejaculated into an orc maiden’s washing basin which was very soon after used to wash her privates.

Orc, Son of Orc

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